Publications

Books

Seven strategies for reframing photographic archives:
Archaeology, colonialism, and museums
Policy Brief

Authors: Theopisti Stylianou-Lambert and Antigone Heraclidou

Published: May 2024

Museums and Technologies of Presence

Editors: Maria Shehade & Theopisti Stylianou-Lambert
Published: London, New York: Routledge. 2023. In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences. This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect. Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.

Parts available in Open Access: https://www.taylorfrancis.com/books/edit/10.4324/9781003334316/museums-technologies-presence-maria-shehade-theopisti-stylianou-lambert

Museum Emerging Technologies and Museums: Mediating Difficult Heritage

Authors: Theopisti Stylianou-Lambert, Alexandra Bounia, Antigone Heraclidou (eds)
This edited volume examines theoretical approaches and case studies that demonstrate how emerging technologies can display, reveal and negotiate difficult, dissonant, negative or undesirable heritage. There is a particular focus on how emerging technologies in museums have the potential to reveal unheard or silenced stories, challenge preconceptions, encourage emotional responses, introduce the unexpected, and overall provide alternative experiences. By emerging technologies, this book refers to contemporary advances and innovations in technology such as virtual reality, augmented reality, mixed reality, holograms, artificial intelligence, gamification, smart systems, and so on.

Published: January 2022

Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, Proceedings of the 1st RISE IMET Conference

Editors: Maria Shehade, Theopisti Stylianou-Lambert
Shehade, M. and Stylianou-Lambert, T. (Eds., 2021), Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, Proceedings of the 1st RISE IMET Conference, Springer.
This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021. The book focuses on topics such as digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage.

Published on: 2021

Cyprus: Island of Aphrodite II

Stylianou-Lambert, T. & Lambouris, N. (2020). Cyprus: Island of Aphrodite II/ George Lanitis. IAPT Press: Nicosia, Cyprus.
Cyprus: Island of Aphrodite II, published in 2020, is Stylianou-Lambert’s and Lambouris’ attempt to renegotiate their own visual past and a tribute to the creative process of photographic selection, exclusion and erasure. In what becomes an extended photographic act, the 1965 book is meticulously reproduced, only this time, ‘new’ photographs –photographs from Lanitis’ archive– are introduced and partially overlaid on top of the original pages; all the while, remaining aware of the fact that the mere act of overlaying material necessitates a much more violent act, that of erasure. As sociologist Andreas Panayiotou mentions in the introduction of Cyprus: Island of Aphrodite II: ‘The imposition of one picture on the other may shock the eye, and feel like a violation. The eye cannot see the older image in its totality. It can imagine it. But the artistic intervention is not only a negation. It is also a continuation. This is a book in which artists of the 21st century create a new paradox by adding archival photos, as if in a collage, to older, classical by now, “sacred” images.’

Published on: 2020

Ledra Palace Hotel: Dancing on the line/ Λήδρα Πάλας: Χορεύοντας σε μα γραμμή

Authors: Stylianou-Lambert Theopisti, Loizou-Hadjigavriel Loukia and Heraclidou Antigone (eds)
Abstract: Μια πλούσια σε δοκίμια και φωτογραφικό υλικό έκδοση, στη συγγραφή της οποίας συνέβαλαν ακαδημαϊκοί και ερευνητές, προσεγγίζοντας το Λήδρα Πάλας από διαφορετικές οπτικές.

Published on: 2021

Interactive Media for Cultural Heritage

Liarokapis, F., Shehade, M., Aristidou, A. and Chrysanthou, Y. Eds., (2024), Interactive Media for Cultural Heritage, Springer.

Editors: Fotis Liarokapis, Maria Shehade, Andreas Aristidou, Yiorgos Chrysanthou

Abstract: The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling. This volume, is structured around 4 sections, focusing on different types of technologies and applications in Cultural Heritage, namely: Cutting-Edge Applications of Extended Reality in Cultural Heritage Preservation, Cultural Heritage Preservation and Exploration through Emerging Digital Technologies, Interactive and Immersive Experiences for Storytelling in Cultural Heritage and Innovative Approaches to Interactive Cultural Heritage Visualization. Interactive Media for Cultural Heritage consists of theoretical discussions and presents a range of case studies from diverse geographical locations allowing for an international focus of the book. It is addressed to academics, scholars, researchers, and students working on interactive media in cultural heritage and provides an interdisciplinary approach to enable cross-fertilization and collaboration among those research communities For more information see: https://link.springer.com/book/9783031610172

Published on: 2024